![]() ![]() The analysts, who have a hold rating on Nvidia, said it was likely the company would achieve "positive follow-through" in its Data Center segment in the fiscal fourth quarter, although the Gaming business would have a tougher sequential revenue comparison, partly because of negative seasonality effects from Nintendo Switch console sales. In the past year Nvidia has dealt with numerous issues, including the disappearance in revenue from selling cards for mining cryptocurrencies and a pause in spending from companies that operate hefty data centers, and they've hurt the company's track record of surpassing expectations, Deutsche Bank analysts led by Ross Seymore wrote in a note distributed to clients on Sunday. Kicking off the week is Zoom Video Communications (), a pandemic favourite which shot up in popularity as office workers searched for new ways to conduct meetings when working from home. Nvidia is calling for $805 million in operating expenses in the fiscal fourth quarter, excluding certain items, more than the FactSet estimate of $768 million. Here are some key earnings reports to be aware of for the week ahead. The company believes the Data Center business will post a sequential improvement in the fiscal fourth quarter. Nvidia's forecast doesn't include the impact from Mellanox, a $6.9 billion acquisition that has not yet closed. But analysts polled by Refinitiv had expected $3.06 billion in fiscal fourth-quarter revenue. Nvda earnings release date plus#In terms of guidance, Nvidia said it expects $2.95 billion in revenue, plus or minus 2%, for the fiscal fourth quarter, which implies a nearly 34% increase. In the fiscal third quarter Nvidia announced new GeForce Super graphics processing units for gaming and a new kind of Microsoft Azure Data Box Edge hardware product containing its T4 GPUs. Nvda earnings release date professional#The Professional Visualization segment came up with revenue of $324 million, higher than the $315.4 million estimate. The company Data Center business delivered $726 million in revenue, less than the $754.2 million FactSet consensus estimate. Nvidia's largest business segment, Gaming, shrunk 6% year-over-year at $1.66 billion in quarterly revenue, which is above the $1.54 billion consensus among analysts polled by FactSet. ![]() ![]() The company sold inventory that it had previously written off in the quarter, but revenue has now declined four quarters in a row on an annualized basis. Nvidia's revenue fell 5% from a year ago in the quarter, which ended on October 27, according to a statement. ![]()
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